Skip to main content

An American Tail: Fievel Goes West Review

 Loony Toons style to it with Cowboy feel to it  so anyone who's like boomer or into Cowboy would probably the game it is kind of hard for platformer over it taking so many shoots to many enemies in the game which I think is bit of flaw here when you have so little health here to me that should be changed to one hit here when the enemies move so fast getting an attack to hit without losing hearts each time is not really easy to manage overall.

An American  Tail Fievel Goes West Start screen

The picture here reminds me very strongly of Looney Toons as shown by the cartoon style as a whole.

Jumping here is pretty hard overall because things move so fast it is probably the hardest platformer I ever played more less the graphics look very nice here and like the cartoon style a lot here and the idea of you shooting a sort of like Mid West style of badge to get health or other things I found pretty cool overall they are gold coloured.

Before the game starts it has to me a highly inspired by like Spiderman for how the storyline plays out before the game starts which I found very attractive to my eyes overall.

Character with cowboy hat on and gun jumping now

Could you get fun from this game yes you could but the hardness will probably put off a lot of people here overall if you never played platformer this would be a terrible game to start off on but people who played quite a like myself should find it manageable overall .

I like a lot it's cowboy but set in like the 1990s style of building you used to get in America or some other Western countries.


Popular posts from this blog

Doomsday Warrior •Taiketsu!! Brass NumbersJP

   Controls really suck here even getting attack on a keyboard more less impossible to do here you would need a controller to have any fun but I doubt the controls would really get much better. Graphics look very 1990s here but with better controls it could had being like possible competitor to street fighter instead of like cheap rip of here for how it looks to me and most others I doubt it would had any serious fans unless they never played street  when they first got the game or had no other games making it's low quality seem in theory high quality to a small amount of people in some cases. All the moves look very bad display wise to me.

Doraemon 3: Nobita to Toki no Hougyoku

 Great music here one of the best ever heard from the Snes but I suspect over the popularity of this animation show for why they put so much of effort into music here. You get different characters with the fat  guy having spinning attack which can take down more less  any enemy close combat wise so good specialist attack for that area. You get boy with like shooting attack better for long-distance attacks here. Has a good feel to platformer elements plus you can  get health back by collecting hearts or upgrades to your health amount or get health back from like inn setup in the storyline it seen by many people as like the best Doraemon game for the Snes.

Secret of mana

  The starting part of the game you see the Mana Empire building in action used by the Empire in the past or present during the game the future screen you see is very well designed to me looks wise and the dark green and the blue lights on the power part of it look fantastic to me.  A role playing game released on the  Super Nintendo  it was for many people one of the world best RPG games since for older consoles it had many impressive features to name a few would include Dragons Cannons Magic Weapons many kinds Three main characters Special abilities Mana sword The dragons when you get the device to summon it allows you to call for a dragon which can then fly you to any location on the map when you see the map from the dragon's viewpoint the graphics look incredible for 16 bit machine which is very impressive showing the lack of graphic possible ways of the past it could pass in some ways as better than a decent amount of modern games for the graphic in some ways.