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Showing posts from March, 2023

Rediscovering Nostalgia: Gokinjo Boukentai and the Golden Age of SNES Gaming

Table of contents The Rise of Gokinjo Boukentai The Birth of a Classic Gameplay and Mechanics Memorable Characters Impact on the SNES Gaming Industry Rediscovering Nostalgia The Golden Age of SNES Gaming Gokinjo Boukentai: A Forgotten Gem Revisiting the Gameplay The Influence of Gokinjo Boukentai Conclusion Frequently Asked Questions What is Gokinjo Boukentai? Is Gokinjo Boukentai still available to play? What makes Gokinjo Boukentai special? Did Gokinjo Boukentai have any sequels? Can you tell me more about the gameplay of Gokinjo Boukentai? What impact did Gokinjo Boukentai have on the SNES gaming industry? In the era of modern gaming consoles and advanced graphics, it is easy to forget the golden age of SNES gaming. However, there are certain games that hold a special place in the hearts of gamers. One such game is Gokinjo Boukentai, a classic SNES game that captured the essence of nostalgia and provided hours of entertainment. From its memorable characters to its innovative gamepla

Daisenryaku Expert : A Comprehensive Guide to Winning Strategies

Are you a fan of turn-based strategy games? Do you want to be an expert at Daisenryaku? Look no further! In this article, we will provide you with a comprehensive guide to winning strategies for Daisenryaku Expert SNES. From understanding the game mechanics to effective tactics on the battlefield, we have got you covered. What is Daisenryaku Expert SNES? Daisenryaku Expert SNES is a turn-based strategy game that was released for the Super Nintendo Entertainment System in 1995. It is a part of the Daisenryaku series, which originated in Japan. The game is set in a fictional world and allows players to take control of one of the five factions and engage in tactical battles against the other factions. Understanding the Game Mechanics Before diving into the strategies, it is essential to understand the game mechanics. The game is turn-based, meaning that each player takes turns to make their moves. The game is played on a hexagonal grid, and players move their units across the grid to atta

Daikaijuu Monogatari 2: A Monster Tale Returns

   Shelldorado is the name of the planet here or the area you will play here basically second edition of this game with the same high quality graphic or storytelling in the gameplay as well which is nice to see but in this version you start of with much stronger characters plus your own team of three with each one having different stats here and I  think here they done same as before put the Snes console under a lot of pressure to make it look so good here. I am very into how good the graphic look in the turn based here you see a great looking cave with good looking monsters here called Pugs which look like alien sort of version of crabs to me and also I like a lot the spiked at the top of the turn based battle here gives it a bit of darker feel to the  combat here. Music good here like the first game which is good both games went for high quality sound or music  in the snes RPG here it was released purely in

Unraveling the Epic Tale of 1 Daikaijū Monogatari

  Has a lot of similar to the secret of mana games such as the music seems to be more less the same and how the characters or game areas look very much the same or similar here the big difference here is this game is turned based instead of like action based RPG game but you can do the same as the other game perform magic or physical attacks plus get other characters to help you later on. You start the gamer having to solve a problem where you get summed to the shell world from another planet or area where you here the story about the past demon called Badger who and here about you having to bring that Orange thing which came from the monster into the right location. I suspect if it got released in English edition it would have become much more popular than that purely Japanese some people claim it took 20 years to translate this game which can happen in some cases but like the start of the game a lot either w

Daibakushou Jinsei Gekijou: Zukkoke Salary Man Hen

SNES Game: A Look into the Hilarious World of Japanese Business Culture Daibakushou Jinsei Gekijou - Zukkoke Salary Man Hen SNES game, or simply Zukkoke Salary Man, is a classic Japanese video game that has left an indelible mark on the gaming world. Released in 1994 for the Super Nintendo Entertainment System (SNES), it follows the story of a salaryman named Kou-chan as he navigates through the ups and downs of corporate life in Japan. In this article, we'll delve deeper into the world of Zukkoke Salary Man and explore why this game has gained such a cult following over the years. 1. Introduction to the Game Overview of the game Game mechanics and objectives Zukkoke Salary Man is a simulation game that puts players in the shoes of a Japanese salaryman. The game has a humorous twist and offers a satirical take on Japanese business culture. The objective of the game is to help Kou-chan climb the corporate ladder by navigating through various obstacles and challenges in the workplace

Daibakushou Jinsei Gekijou: Ooedo Nikki

 Start of picking someone name or how they look face or clothing or hair wise which for a Snes game and the quality here of what you can change is very advanced for the 1990s time period mid way point to me since this was more something you got on like PlayStation 2 or maybe one at best not on the Snes or Megadrives systems to me. . It is a board game-style game where players move around a virtual game board and try to accumulate wealth and success while avoiding various obstacles and setbacks. The game is known for its humor and its use of various Japanese cultural references. You can buy items from like shops to increase your stats so has like RPG sort of like level elements to like dice playing gameplay.

The Impact of Daibakushou Jinsei Gekijou on SNES

  Thank you for clarifying the topic. The Impact of Daibakushou Jinsei Gekijou on SNES Daibakushou Jinsei Gekijou, also known as The Great Humorous Life Theater, is a Japanese television show that has been adapted into a video game for the Super Nintendo Entertainment System (SNES). The game, released in 1993, was an instant hit among gamers and fans of the show alike. In this article, we'll explore the impact of Daibakushou Jinsei Gekijou on SNES and why it continues to be a fan favorite. The History of Daibakushou Jinsei Gekijou Daibakushou Jinsei Gekijou was first aired in Japan in 1987 and quickly became popular for its unique blend of humor and social commentary.  The show was a satire on various aspects of Japanese society and was well-received by audiences across the country. Its popularity continued to grow over the years, and in 1993, a video game adaptation was released for the SNES. The Gameplay of Daibakushou Jinsei G

Daffy Duck: The Marvin Missions

  A lot of people like a lot the style behind Looney Toon games from the 1990s since a lot of them were high quality videogames and also the music or characters from the cartoons was good idea to include a game to make it easier to sell plus the music in most of them sound incredible in most cases which was pretty hard when you consider the limitations of the 16 bit consoles at the time period. I like the idea of being able to buy guns or fuel to fly which is pretty smart and the combat here is kind of hard but if you can handle that it's great platformer to get involved in some places you can simply jump to get to the next part of the level or you can use your jetpack if you enough fuel so saving resources in all levels is something important to learn here to me. The monsters often come out of like nowhere which is pretty still you need to play attention a lot here to do well in each level. I think it c

Discover the World of Cyborg 009: A Tale of Epic Proportions

 Based on Manga from the past first of all I will consider the main parts I like about this game which include 8 characters to pick from  Team of three each game Good platforming elements Special moves Great looking graphics The 8 characters have different stats changing attack or defense or health or special attacks you can also in this game fly using like jetpack which I never saw any during the 1990s ever do it so well since often it looks kind of cheap in a lot of cases but here it looked high quality to me overall. Picking three of the characters each time is pretty smart so you can play as your favorite you just pick like a leader then you get two others with you each time which is pretty cool doing it. You do some very good quality jumps here and I like a lot of you can use raming way to go up higher end parts by moving the character from left to right to up areas harder to climb or fly towards which give

Cybernator •Juusou Kihen ValkenJP Assault Suits Valken

 The game has many good elements include such as shooting in both  land based way to do it or more like space ship shooting style as well plus like beatup style of fighting with weapons added in it . The idea you can fly and attack doing that plus block is very smart it  gives bit of  like strategic style ot the gameplay and the unit you play as looks very high quality robot wise to me. The boss fight in this game are probably the most fun battle in the gameplay overall with you having to normally keep firing until it gets destroyed giving it a strong shooting preference in the gameplay style here. The game is also good for platformer style but having flying ability makes it work bit different since if you miss the area you can in theory fly to get to it instead which is nice idea to add into any game. It is game I would highly recommend anyone play if they not done it when it was first released like I d

Cyber Spin •Shinseiki GPX: Cyber FormulaJP

   A fast paced racing game showing you how fast the SNES could make racing game go it seems to be the racing game seen in the 16 bit time period so it could be hard for some people without experience of the 16 bit period and I like a lot of you can pick your car and also have a decent amount of power for each race which is a good idea. You have cool animation effects making me suspect it was based on Manga show for where the gaming idea came from which is pretty cool to me and you can play it for short term or long gaming al like if you can handle the speed of the game okay to good then it's cool to play it.

Cyber Knight II: Chikyuu Teikoku no Yabou

Like the first one but like upgrade to the quality of the graphics and gameplay and storyline as well and also you can see this was one based on Buckrodgers as well I suspect for the idea of stats picking and I could see it being popular with people in the retro RPG gene. The colours in the game look very fresh kind of more like it's being painted by a good quality than artist which does make sense since in some cases artists were used to help create graphics since at the time high spec did not really exist in the  early 1990s  time period for the 16 bit and also a lot of the problems were also caused by the cartridge having  like  limited  space so games had to be in some cases made smaller to allow them to run well or be possible to play such as some of the game were so big even CD would struggle to have all the game on them over so much being put into a lot of the older games for why so many them are like by younger or  older

Cyber Knight

The RPG produces many very cool elements such as I like a lot  the idea of having like a ship you can fly through to get to other parts of the game and I like a lot the idea of being like mech soldiers for  what you look like in combat and the idea of fighting against other robots is very cool.   storyline seems a very high quality it would have probably being as popular as like Buckrodgers if it got released in a English patch in the past kind of surprised they never did it does seem  to have similarity to the Buck Rodgers games of the past I kind of think that was where the ideas came from at least bit of them for their idea you can pick your stats which you could do that game as well. I find the idea that only some weapons work on some robots such as some need hand fighting combats other need gun with the machine gun being the most power starter where it can hit more than one robot from one turn which is pretty cool you lear

Cutthroat Island

  The idea of pirate fighting being put into beatup is kind of  smart and interesting to use swords or knives I liked it a lot in it the only thing which may annoy some people is how fast paced it is managing to take down more than one enemy in fight is kind of hard unless you can get like perfect fighting moves each time. Storyline which you see in the boss fairly good kind of like the comic book sort of quality from good from say older batman or spiderman comic to me. You can pick two characters as well in the game  so you may find one works out better for your playing style or you just like the  look of one of the men for why you picked this one to play the game here. Reminds me like some of the pirate games where you would command a ship but more focussed on the fighting part of it like against the captain put into like beatup here instead of roleplaying game to me.

Cu-On-Pa end of fun

    A fun puzzle where you have cube which moves around when you get the right  colour such as like red or blue you put the cube into it then you pass that part of the until you can complete  the level or game it's kind of fast paced but not to fast as well so kind of like in the middle it could be fun to play for short term gaming or long term gaming depending on your preferences in this area for being a fan of puzzle or not as a whole.

Crystal Beans From Dungeon Explorer

  An RPG  fighting game where you fire shoots at enemys quite a lot of fun only problem is if you can't get English form of it since Japanese unless you read it the game will not make much sense to you can pick 6 characters at the start then four extra ones later on  first boss a lot of fun and little bit hard for first boss but I won on my first try so  I am sure a lot of people who played retrogamers could handle it fairly easy. Graphics looks good  here and very good arcade feel to  it for  gameplay style to me and you can change characters later on if you want to for some reason when you beat  the boss each time you get crystal which changes to what you want such as it start on yellow which is colour for AG which can boost your stat or the other colours so you can change to whatever stats you want later on.

Get Ready to Laugh with Crayon Shin-chan: Osagusu Dobon!

  Shows like round blue drops like with three animation boys wearing blue and green and red and yellow clothing in grass field area with box behind the blue guy and also water moving fast effect on the right corner of the area. Best way could explain it like a  crap Bomberman since the other characters move to fast for it to be easy to hit them and also the way to do the attacks is so sloppy overall the special effects only give it like a small benefit if you are fan of the animation it maybe worth you playing it but for someone else probably not recommend it unless you are very into retrogaming as a whole. 

Get Ready for Action-Packed Fun with Crayon Shin-chan 2: Daimaou no Gyakushuu!

 A fun platformer game based on the animation TV show of the past the graphics looks pretty good here and I found kind of unique the boy has like Adult Asian man face instead of kid one to me. The house graphic look very realistic for a 16 bit system probably best seen on  Snes game so far such as the wooden floor looks same as many houses around the world and the seated chair looks like real one as well which most games during the 1990s could never make look this good to me. You can crawl to find  other areas which I Found smart and also pretty cool you can hand glide which can work perfectly  display or playing it not many games could get it right over the speed I suspect creating ugly graphics often but not here . The bosses are pretty fun such as the first one looks like human version of an insect where you just drop on him until he's dead which is  pretty fun you don't have to be able to speak  Japa

Unleash the Fun with Crayon Shin-chan: Arashi wo yobu Enji

 A fun sort of platformer game with some storyplay-based elements and you can also  climb and crawl which is pretty smart too plus it had an animation show as well which was pretty popular in the past but still popular in some ways for modern time. You get a limited amount of time to collect all the cards once you get them all collected you complete the level but you do have a lot of characters to fight against so it is kind of hard for a SNES game but still can be good fun for some people I never played it when it was first made since it was only released in Japan at the time period and came to the West a lot later on but still good play if you want to try it out today and good looking platformer with very high quality graphics .

Cosmo Police Galivan II: Arrow of Justice

 Very cool fast paced beatup game   A very cool like superhero style of moves for how to fight and I like the characters you fight against kind of look like demons or aliens mixed in together which looks very cool in the game you can also pick from three characters two men and one lady in the gameplay whenever you win a boss like against Mamons but against three of them you can pick your stats to upgrade which is very rare to have RPG elements in a fighting game overall. I think the main problem some may have it s very fast paced and you have to kind of like have almost perfect moves to do well in it if not you will get killed often very likely which will annoy some people but if you are well experienced in the beatup niche then you should be able to handle it  early on or with more practice at least.

Cosmo Gang the Video

 Fast paced shooting game with very nice animation effects for the gameplay or how the ship or aliens look  one of the best shooting games seen on the 16 bit time period overall such a fun game to play it's very cool, when you get ship upgrades or get shields or other perks for playing the game overall for anyone into shooting games from like the 1990s time period I suspect many people will enjoy this gameplay a lot and the first boss style stage where you have like big aliens trying to take away your defense for winning the level is very smart to experience overall that sort of play in a  shooting game and pretty unique

Cosmo Gang the Puzzle

  Cosmo Gang the Puzzle is a 1992 falling block puzzle arcade video game developed and published by Namco worldwide. The third game in its Cosmo Gang series, succeeding that year's Cosmo Gang the Video, players stack groups of blocks and aliens known as Jammers in a vertical-oriented well. Says COSMOGang THE PUZZLE push start button (STEREO) NAMCOT  copyright 1992 ,1993 NAMCO LTD Just really like another version of the Tetris game the only difference here is the graphics look bit better and also you get to remove like aliens in the gameplay using drop item you get throughout the game it's not really anything to cool or fancy but if you are Tetris fan this maybe good game for you to play you also go up the level the more time you play it which I think is pretty smart done automatically instead of having to stop to move onto other level each time you complete one I think was smart idea to take in regards to the gameplay here so worked out well here.

Coron Land

 Like Bomberman style of game but with more of storyline play to it more of puzzle feel to it all. The biggest and only complaint here would be all the bosses have way to much health it takes like gameplay worth of time to just kill one boss since it takes like 20 hits to kill one boss which seems bit much to me between 5 to 10 would be better amount overall. The graphics of all the bosses look great very retro and arcade sort of style behind them all.  I find the idea of being able to throw enemies in this game very smart to see happen and I like the idea you can keep firing using your gun to attack or turn them into like purple balls then use like Bomberman style of fighting to hit the enemy in the game. I like a lot the idea behind the bombs which you can use to take down enemys in this game or you sometimes have to destroy them to complete each level of the game which I found pretty smart and all the levels are fast paced which i

Cool World

 Kind of like cyberpunk style of adventure game good storyline main thing bit annoying is the lack of health you get here in this sort of game one hit is not fair or smart idea but the graphics look good and I like the idea of having some like RPG idea where you can buy products your main attack is like punch which does look very impressive graphic wise  for short term use it's fine but long term without more health suck more and more to me.

Cool Spot

Cool Spot was a video game released by Virgin Games in 1993 for a number of platforms including Sega Genesis, Super Nintendo Entertainment System, Game Boy, and PC. The game featured an anthropomorphic red dot with sunglasses, arms, and legs, who served as the game's protagonist. The objective of the game was to guide Cool Spot through a series of levels, collecting bonus items, avoiding obstacles, and defeating enemies. One of the most distinctive things about Cool Spot was its style and design. The game had a distinctly 90s vibe, with bright colours, bold graphics, and a catchy soundtrack. The character of Cool Spot himself was also memorable, with his laid-back attitude and iconic design making him an instantly recognizable figure. Despite its relatively simple gameplay mechanics, Cool Spot was a hit with gamers of the time. The game received positive reviews and sold well, becoming one of the most popular platformers of the 16-bit era. Part of the appeal of the game was its sen

Conveni Wars Barcode Battler Senki: Super Senshi Shutsugeki Seyo!

 In the Japanese language kind of like older version of advanced war but set in space with the same logic of you moving around like sort of a chessboard you can see a robotic style of battle each time on the map you get health and st and defense to govern the stats of each one so you pick the best ship for each battle.

Contra III: The Alien Wars † •Super Probotector: Alien RebelsEU •Contra SpiritsJP

  Contra III: The Alien Wars - An Action-Packed Classic Game Review Are you a fan of classic action-packed video games? Do you want to know about one of the best games of its time? In this article, we will dive deep into Contra III: The Alien Wars, a 1992 classic game developed by Konami for Super Nintendo Entertainment System (SNES). We will discuss the gameplay, storyline, graphics, sound, and everything else that made this game a hit. So, let's get started! Introduction to Contra III: The Alien Wars Contra III: The Alien Wars, also known as Contra Spirits in Japan, is the third installment in the Contra series. The game was released in 1992 by Konami for SNES. Contra III is a run-and-gun style game that can be played solo or with a friend. The game has a total of six levels, each with unique enemies and bosses. The game is set in the future where aliens have invaded the earth, and the player's

Congo's Caper † •Tatakae Genshijin 2: Rookie no BoukenJP

  A fun platformer game it sort in the middle of being hard and easy but I like it a lot when you lose a life you turn into a monkey found that super smart character change. The idea of having club as your weapon for me is pretty smart and like the idea you get to hit your enemy more than once to take them done I think a lot in this game they make the idea of fighting or attacking into a very fun part of the gameplay. I like a lot when you see the flying dinosaur if you get him  that character takes you away  to bonus area for me most enjoyable bonus stage of a game ever seen since it's fun but not to hard I think a lot of them turn to hard to make it go from fun to unfun often. The monkey character looks here really cool it's interesting if you follow Charles Darwin science the idea of monkey using tools here is smart to see a Snes game show it so well and the fighting in this game should provide p

Computer Nouryoku Kaiseki: Ultra Baken SNES Game

Introduction Computer Nouryoku Kaiseki: Ultra Baken is an SNES game that was released in Japan in 1995. The game is a horse racing simulator that allows players to experience the excitement of the racetrack without leaving their homes. In this article, we will delve into the details of the game, its features, gameplay, and why it was so popular in Japan. What is Computer Nouryoku Kaiseki: Ultra Baken? History and background of the game Gameplay overview Features of Computer Nouryoku Kaiseki: Ultra Baken The game was known for its unique features that set it apart from other horse racing games at the time. Some of these features include: Realistic horse racing simulations Betting system Training and breeding horses Customizable camera angles Gameplay The gameplay of Computer Nouryoku Kaiseki: Ultra Baken was unique and engaging. Players could choose from a variety of game modes, including: Exhibition mode Challenge mode Betting m

The Combatribes

 Kind of like low quality version of streets of rage the combat is often kind of sloppy you get both fast and medium and strongest characters being this one .BULLOVA Punching and kicking is pretty hard to land more than one hit without getting hit so losing lives even on normal level is still pretty hard almost as hard as hard in another game.

Columns Game: A Classic Puzzle Game That Never Gets Old

Are you tired of playing the same old games on your phone? Looking for something that challenges your mind and helps you pass the time? If so, look no further than the classic puzzle game, Columns. This addictive game has been entertaining players of all ages for decades, and it's not hard to see why. In this article, we'll dive into the history of Columns, how to play, and some tips and tricks for mastering this timeless game. 1. The History of Columns Columns was originally released by Sega in 1989 as an arcade game. It was later released on a variety of gaming consoles, including the Sega Genesis, Game Gear, and Nintendo Game Boy. The game's popularity skyrocketed in the 1990s and it has remained a favorite among puzzle game enthusiasts ever since. 2. How to Play Columns The objective of Columns is simple: arrange falling gems into lines of three or more of the same color. The gems fall from the

College Slam SNES Game: A Review and Nostalgia Trip

  College Slam SNES Game: A Review and Nostalgia Trip Are you a fan of classic sports video games? Do you miss the days of pixelated graphics and simple gameplay? If so, you may want to take a trip down memory lane and revisit the classic video game, College Slam. Released in 1995 for the Super Nintendo Entertainment System (SNES), College Slam was an arcade-style basketball game that allowed players to control their favorite college teams and players. In this article, we'll take a deep dive into the game's history, gameplay mechanics, and overall appeal to see if it's still worth playing today. 1. History of College Slam Before we dive into the gameplay, let's take a look at the history of College Slam. Developed by Iguana Entertainment and published by Acclaim Entertainment, College Slam was released for the SNES in 1995. It was also released for the Sega Genesis and Game Boy. The game was b

College Football USA '97: The Road to New Orleans

  Based on the American version of Rugby overall gameplay is very decent for the 16 bit time period and also the game is very realistic for how real life version of this sport takes place and the idea of being able to swap positions of each person on your team is very smart. The colours are nice for the Green style used like good quality graphic paint colour and the players look decent and the ref when you see him say  things which display as like texts looks decent.


 A game based on boardgame called Clue where your goal is to try and solve who did the crime here by trying to workout who did it using the tools they give you such a like saying someone you meet done it with a knife or something else or ask them questions so like puzzle or more like real life version of the gameplay in videogame form if you are into the boardgame then it's probably fine for  gameplay but for everyone else it would probably get boring pretty quick in most cases.