Skip to main content

Contra III: The Alien Wars † •Super Probotector: Alien RebelsEU •Contra SpiritsJP

 

Shows Contra III man lying down to shot at robot like style of gun in very 1990s style of display of like city of New York City

Contra III: The Alien Wars - An Action-Packed Classic Game Review


Are you a fan of classic action-packed video games? Do you want to know about one of the best games of its time? In this article, we will dive deep into Contra III: The Alien Wars, a 1992 classic game developed by Konami for Super Nintendo Entertainment System (SNES). We will discuss the gameplay, storyline, graphics, sound, and everything else that made this game a hit. So, let's get started! https://www.game24hours.com/2023/03/congos-caper-tatakae-genshijin-2-rookie.html


Introduction to Contra III: The Alien Wars


Contra III: The Alien Wars, also known as Contra Spirits in Japan, is the third installment in the Contra series. The game was released in 1992 by Konami for SNES. Contra III is a run-and-gun style game that can be played solo or with a friend. The game has a total of six levels, each with unique enemies and bosses. The game is set in the future where aliens have invaded the earth, and the player's goal is to defeat them and save the world.


Gameplay


The gameplay of Contra III: The Alien Wars is fast-paced, action-packed, and challenging. The player controls a character with various weapons, including machine guns, flamethrowers, and laser guns. The game requires the player to navigate through levels, avoid obstacles, and defeat enemies. The game also has a unique feature where the player can use vehicles, such as tanks and motorcycles, to travel through levels and defeat enemies. The game has a limited number of lives, and the player must complete each level without running out of lives to progress to the next level.


Storyline


The storyline of Contra III: The Alien Wars is straightforward yet engaging. The game is set in the year 2636, where an alien race known as the Red Falcon Organization has invaded the earth. The player controls two characters, Jimbo and Sully, who are part of a special forces unit sent to stop the alien invasion. The game's story progresses as the player defeats bosses and navigates through levels, ultimately leading to a final battle with the Red Falcon Organization's leader.


Graphics


The graphics of Contra III: The Alien Wars are impressive for its time. The game uses a 16-bit color palette and has detailed character and enemy designs. The game's backgrounds are also well designed and add to the overall atmosphere of the game. The game's graphics are still enjoyable to look at today and are a testament to the game's quality.


Sound


The sound of Contra III: The Alien Wars is iconic and memorable. The game's soundtrack is composed by Michiru Yamane and is a mix of rock and electronic music. The game's sound effects are also well designed and add to the overall experience of the game. The game's sound is still enjoyable to listen to today and adds to the game's charm.


Difficulty


Contra III: The Alien Wars is a challenging game that requires skill and precision to complete. The game's levels are designed to be difficult, and the enemies and bosses require strategy and planning to defeat. The game also has a limited number of lives, and the player must complete each level without running out of lives to progress to the next level. However, the game's difficulty is not frustrating and adds to the game's overall enjoyment.


Legacy


Contra III: The Alien Wars is considered one of the best games of its time and has a lasting legacy. The game's fast-paced gameplay, challenging levels, and memorable graphics and sound have made it a classic. The game has also influenced many other games in the run-and-gun genre and has inspired many gamers and game developers alike.



Comments

Popular posts from this blog

Doomsday Warrior •Taiketsu!! Brass NumbersJP

   Controls really suck here even getting attack on a keyboard more less impossible to do here you would need a controller to have any fun but I doubt the controls would really get much better. Graphics look very 1990s here but with better controls it could had being like possible competitor to street fighter instead of like cheap rip of here for how it looks to me and most others I doubt it would had any serious fans unless they never played street  when they first got the game or had no other games making it's low quality seem in theory high quality to a small amount of people in some cases.  https://www.game24hours.com/2023/05/doom-troopers.html All the moves look very bad display wise to me.

Secret of mana

  The starting part of the game you see the Mana Empire building in action used by the Empire in the past or present during the game the future screen you see is very well designed to me looks wise and the dark green and the blue lights on the power part of it look fantastic to me.  A role playing game released on the  Super Nintendo  it was for many people one of the world best RPG games since for older consoles it had many impressive features to name a few would include Dragons Cannons Magic Weapons many kinds Three main characters Special abilities Mana sword The dragons when you get the device to summon it allows you to call for a dragon which can then fly you to any location on the map when you see the map from the dragon's viewpoint the graphics look incredible for 16 bit machine which is very impressive showing the lack of graphic possible ways of the past it could pass in some ways as better than a decent amount of modern games for the graphic in some ways. https://www.game

Dokapon Gaiden: Honoo no Audition

  Kind of like boardgame with like RPG elements, I suspect it would be fun for short term gaming but anymore that would get boring pretty fast overall but the graphic look  great here and the idea of adding in RPG elements to me is pretty smart as a whole.  https://www.game24hours.com/2023/05/dokapon-3-2-1-arashi-wo-yobu-yujo.html