The first main quest of the game using a Dungeon is a big part of the fun of this game playing inside in these areas which often contain puzzles or monsters to fight and you normally have a sword and shield as your main weapons in them overall.
A big part of why this classic game has so many fans even now is it fixes perfectly into the idea of a puzzle at action add RPG in the game for how things work for example many people get a sort of thrill out of throwing pots at enemies or other things at them plus when you throw something you find hearts or coins or other things it meaning throwing is kind of like an important part of the game overall.
The idea of dark being fun or interesting may sound silly but hear me out first before you think that you can use it to make attacking harder or more fun it can be kind of exciting waiting for a enemy to come out to attack you and you will often make mistakes which can make you lose hearts in this game which I find a lot of fun overall plus it can smart seeing light go over darkness kind of like how the dark could be scary for kids but in adult form for how it looks some the time bit game form which is pretty cool to me. You use the magic from your lamp to make the areas light when you find cool stone looking area you drop the fire lamp there then it will get lighter short term using the magic overall.
Castles look pretty or interesting design wise here and also this shows you how entering into Dungeon as shown in this photo then you go into the dark area to fight the rats or bats here
The first boss here is just a simple boss which you can beat by throwing your boomerang at him then when he's distracted you attack him once with the sword until he's dead then you free the lady in the game .
Bosses in Zelda are probably best part of the game since all require you to use like a strategy to win overall such as hitting them on the back or using tool like a bow and arrow to win against them can be a lot of fun as well.
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