Skip to main content

Battle Zeque Den Review

 A  very but fast paced game set in like the 1990s final Manga style for how the characters look and I suspect they were inspired by like Streets of rage and also Golden Axe for why some similar things happen in all three games  here.

Battle Zeque Den First boss

You can pick one of three characters  the part I find funny or weird the normal characters are a lot harder than the first boss in the boss fight I never took any hits I just kicked him onto the right of the screen which stops him getting through you easy while he's in this keep pressing the punch button until he's dead or if you got out if little hit just finish him off with punch or kick depending on your preference.

You can pick up health  this game which useful when so many enemys move fast or fairly fast. I lost one life on my first try on the game  but still complete the game fine when I understand more about the game play here.

You can throw enemies which is useful against more than one enemy to know them to the ground which is an important way to try and keep your health bar high as possible you can boost it to blue level which is smart for the harder parts of the game to me.

I would strongly recommend you play this one don't worry if you can't understand Japanese not important in a fighting game overall.

You see this with Black background and showing some of the map in green and other colours plus building showing here as you move through out the game


Popular posts from this blog

Capcom's Soccer Shootout •Soccer ShootoutEU •J. League Excite Stage '94JP Review

  A fun realistic football game only thing that may annoy some players is how fast-paced it s to me if they slowed it down by like 2% make the gameplay a lot better as a whole . The gameplay for this game I think is probably the best out of all the 16 Bit games since you can headbutt the ball or do throw in lines or long kicks or tackle well in the game all the games of the game of football have been done very well and foul in the games to me most of the time seem pretty fair you could argue this game is better run than a fair amount of modern football matches on the TV or BBC or other football show host channel as a whole to me . Capcom's Soccer Shootout is a soccer video game released for the Super Nintendo Entertainment System in 1993. The game is a simple soccer simulation game with basic gameplay and controls. Players control one of four teams, each with their own unique abilities, to compete in a series of

Captain Tsubasa 3: Koutei no Chousen Review

 Like animation superhero version of football not really any similar to real football except a ball is used here for gameplay style I can see the sense why they made this game but for me it seems a bit weird or pointless to make for people who like to play actual real football so I found that made it odd but I liked the animation style of the game or display here. Captain Tsubasa 3: Koutei no Chousen is a soccer video game released for the Super Famicom and the Nintendo Entertainment System in 1992. It is the third installment in the Captain Tsubasa series, and it follows the story of the soccer player Tsubasa Ozora as he takes part in the Junior Youth tournament. The game features a number of gameplay mechanics such as kick-off, passing, dribbling, shooting, and a variety of special techniques. It also features a story mode where the player follows Tsubasa on his journey to becoming the best soccer player in Japan.

Carrier aces

 A flight simulation game here is what I like about it first the graphic looks nice and  I like the idea of like strategic  idea of you pick the planes before you enter into like dog fight in the sky which the  planes and bullet look good in it. You could get an okay amount of fun for it but I suspect after playing it for more than like 2 hours per day would probably get it to become boring since it's very much same idea in each battle except you may move each time but the idea of shooting down the other plane is still the same you can pick out of America or Japan based on like World war 2 time period. I think the idea of having two screens where you see both planes may make some players get confused by which plane they are and also I feel it makes the gameplay seem bit weird as well and not good idea you should be able to see the front yourself or map idea of the other plane could be possibly a good idea as well