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The Chaos Engine •Soldiers of FortuneN

 The Chaos Engine is a top-down shooter and action game developed by The Bitmap Brothers and published in 1993 for the Amiga and later for other platforms like the Super Nintendo Entertainment System (SNES), Sega Genesis, and MS-DOS. The game is set in a steampunk-themed world where players control a team of characters with different abilities and weapons, fighting against a mysterious force known as the Chaos Engine. The game received positive reviews for its challenging gameplay, graphics, and music

Cyberpunk shooting game a very fast paced one so you will probably get killed kind of often until you get used to it or good enough it is overall for me probably one of the best games ever created I keep going back to play it all the time and I like a lot the RPG elements over upgrading the characters .

It was for me probably the best game Bitman  Brothers made it still has a fairly big following even today not super popular by any means but if you into retrogames it would always be something I will go back to I have played it in the Snes,Megadrive,Amiga it always runs just as good they also made number 2 of it as well but it's less well known since it was released in the big end and not to well market as well.

WORLD 1 THE FOREST LEVEL 2 Mud Rivers  in like engineer style of background multi coloured

The look of the levels often changes a lot from like forest version of like monsters area with good-looking water or things you have to hit to get further in the game and collecting keys allow you to go further sometimes you will miss them if you can't go further go back and look for what you mixed then get past the step you were stuck on before.

Gentleman with missing health in bar and thug guy with full health in like demonic style of forest area with two men showing up here

The looks of all the level really great in the 16 bit style here nothing here I can fault for display or gameplay overall for me probably one of the best games made during the 1990s time period overall.


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